Corpus ID: 111357988

VR: Getting the Reality Part Straight: Does Jitter and Suspension of the Human Body Increase Auditory Circular Vection?

@inproceedings{Feuereissen2008VRGT,
  title={VR: Getting the Reality Part Straight: Does Jitter and Suspension of the Human Body Increase Auditory Circular Vection?},
  author={Daniel Feuereissen},
  year={2008}
}
Current developments in creating the illusion of being in a virtual world (VR simulations) aim to increase detail and technical complexity to further realism and immersion for the observer. Consistent, multimedia sensor manipulation using audio, video and self motion is the key approach to increase immersion and thus, the feeling of “being there”. Despite those technical efforts, achieving a high level of immersion and reducing the appearance of simulator sickness and disorientation in VR… Expand

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