author={Karen E. Dill and Jody C. Dill},
  journal={Aggression and Violent Behavior},
The popularity of video games, especially violent video games, has reached phenomenal proportions. The theoretical line of reasoning that hypothesizes a causal relationship between violent video-game play and aggression draws on the very large literature on media violence effects. Additionally, there are theoretical reasons to believe that video game effects should be stronger than movie or television violence effects. This paper outlines what is known about the relationship between violent… Expand
Violent video game exposure and aggression A literature review
Over the last 30 years, the video game industry has grown into a multi-billion dollar business. More children and adults are spending time playing computer games, consoles games, and online gamesExpand
Violence in video games
Reviews the longstanding and controversial topic of the effects of video game violence on children. Examines existing research and draws on personal experience and an interview with Doug Lowenstein,Expand
Violent Video Games and Aggressive Behavior in Young Women.
The increasing availability of violent video games and their implication in recent school shootings has raised the volume of public debate on the effects of such games on aggressive behavior andExpand
The Learning Impact of Violent Video Games
“Should I worry about my kids playing violent video games?” is a question concerned parents often ask video game researchers. Faced with ever-higher gameplay statistics and more frequent incidents ofExpand
The effects of violent video games on aggression a meta-analysis
Violent content video games such as Mortal Kombat and Doom have become very popular among children and adolescents, causing great concern for parents, teachers, and policy makers. This studyExpand
The effects of violent video games on aggression.
Violent content video games such as Mortal Kombat and Doom have become very popular among children and adolescents, causing great concern for parents, teachers, and policy makers. This studyExpand
The effect of violent video games on aggression: Is it more than just the violence?☆
Experimental research has shown that playing violent video games produces higher levels of aggressive cognition, aggressive affect, physiological arousal, and aggressive behavior (in the short-term)Expand
Impersonal Agencies of Communication: Comparing the Effects of Video Games and Other Risk Factors on Violence
In the debated topic of violent video games and violent behavior, empirical evidence has been mixed. Some studies support the assertion that there is a causal or correlational link between gaming andExpand
Video games and prosocial behavior: A study of the effects of non-violent, violent and ultra-violent gameplay
This experiment adds to the growing body of evidence suggesting that violent video game effects are less clear than initially thought, with participants responding in similar ways, regardless of the type of game played. Expand
The effect of video games on the perception of aggression
The relationship between video game violence and aggression has frequently been studied in order to assess whether or not video games that portray violence lead the individuals playing them to becomeExpand


The effect of video games on feelings of aggression.
  • D. Scott
  • Psychology, Medicine
  • The Journal of psychology
  • 1995
There was no linear pattern in aggressive affect change across three games that contained varying levels of violence, suggesting the general lack of support for the commonly held view that playing aggressive computer games causes an individual to feel more aggressive. Expand
Videogames, Television Violence, and Aggression in Teenagers
VioLit summary: OBJECTIVE: The aim of this paper by Dominick was to examine the effects of videogames and television violence upon levels of self-esteem and aggression in adolescents. The studyExpand
The effects of video game play on young children's aggression, fantasy, and prosocial behavior
Abstract From the ecological perspective of human development the emergence of significant media may affect children's behavior. It has been suggested that the home computer has the potential toExpand
Playing Violent Video and Computer Games and Adolescent Self‐Concept
Adolescents are primary consumers of video and computer games, and the games they prefer are often violent. Related research suggests that exposure to media violence may affect attitudes andExpand
Effects of Playing versus Observing Violent versus Nonviolent Video Games on Children's Aggression.
OBJECTIVE: To explore the short-term effects of playing or observing violent vs. nonviolent video games on children's aggression. DESIGN: Experimental Study. Children completed picture-frustrationExpand
Reevaluating the Impact of Video Games
  • J. Funk
  • Medicine
  • Clinical pediatrics
  • 1993
A survey assessing frequency and location of play and game preference was completed by 357 seventh- and eighth-grade students, and about two thirds of girls played video games at least one to two hours per week at home, but only 20% played in arcades. Expand
Effects of Playing Videogames on Children's Aggressive and Other Behaviors
Noting the pervasiveness of videogames in American culture, the authors set out to examine the effects that playing videogames has on children. Thirty-one children were matched on sex, randomlyExpand
Video Games and Aggression in Children
This study examined the effect of playing an aggressive or nonaggressive video game on fifth-graders' free play. Twenty-two pairs of boys and 20 pairs of girls were randomly assigned to one of threeExpand
The role of video game playing in adolescent life: Is there reason to be concerned?
One hundred fifty-one subjects from 10 to 20 years old were surveyed to determine their attitudes toward video game playing and its role in their lives. Concerns have been expressed in the publicExpand
Personality, psychopathology, and developmental issues in male adolescent video game use.
It was hypothesized that heavy video game use plays a role in managing developmental conflicts, particularly with regard to the discharge of aggression and the open expression of competition, and does not result in increased neuroticism, social withdrawal, or escape into fantasy. Expand