Using zone code to manage a Content-Addressable Network for Distributed Simulations

Abstract

In this paper we introduce zone code to manage a Content-Addressable Network for Distributed Simulations (CANS), which simulates two-dimensional worlds (for example MMVE games or city traffic simulations). CANS inherits from CAN the basic concepts of splitting a rectangular area into zones which are then assigned to peers. The peers carry out the simulation… (More)

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