Using game level design as an applied method for Software Engineering education


Hands-on training is considered one of the major requirements for most of Computer Science curriculum; some courses mandate lab components, while other courses do not require it. Students' learning outcomes are usually enhanced by “doing” rather than simply reading or attending lectures, therefore skills acquired by projects and hands-on training are a must… (More)
DOI: 10.1109/CGames.2012.6314583

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