Using electroencephalography and subjective self-assessment to measure the influence of quality variations in cloud gaming

@article{Beyer2015UsingEA,
  title={Using electroencephalography and subjective self-assessment to measure the influence of quality variations in cloud gaming},
  author={Justus Beyer and Richard Varbelow and Jan-Niklas Antons and Sebastian M{\"o}ller},
  journal={2015 Seventh International Workshop on Quality of Multimedia Experience (QoMEX)},
  year={2015},
  pages={1-6}
}
Subjective self-assessment is a frequently used method when it comes to Quality of Experience assessment in general. If correctly used a variety of scales can be applied to assess the quality of cloud gaming for different constructs such as experienced quality or flow. Besides self-assessment, physiological correlates are a promising method to measure the influence of cloud gaming quality on the player without the interruption introduced by the rating task. We present subjective and… CONTINUE READING