Using a virtual game system to innovate pulmonary rehabilitation: safety, adherence and enjoyment in severe chronic obstructive pulmonary disease.

@article{Wardini2013UsingAV,
  title={Using a virtual game system to innovate pulmonary rehabilitation: safety, adherence and enjoyment in severe chronic obstructive pulmonary disease.},
  author={Rima Wardini and Esther Dajczman and Nathan Yang and Marcel A Baltzan and David Pr{\'e}fontaine and Maria Stathatos and Haguit Marciano and Shawn N. Watson and Norman Wolkove},
  journal={Canadian respiratory journal},
  year={2013},
  volume={20 5},
  pages={357-61}
}
OBJECTIVE The present pilot study tested the use of a virtual game system (VGS) for exercise training in patients with moderate to very severe chronic obstructive pulmonary disease undergoing pulmonary rehabilitation (PR). Safety, feasibility, enjoyment and adherence were assessed. METHODS VGS (Wii [2006], Nintendo, USA) games were prescreened and categorized into lower- and upper-body workouts. Patients admitted for a three- to four-week inpatient PR program exercised daily. They were… CONTINUE READING