Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games

@article{Monteiro2021UsingTC,
  title={Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games},
  author={Diego Vilela Monteiro and Hai-Ning Liang and Xiaohang Tang and Pourang Irani},
  journal={2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)},
  year={2021},
  pages={138-146}
}
Identifying cybersickness in virtual reality (VR) applications such as games in a fast, precise, non-intrusive, and non-disruptive way remains challenging. Several factors can cause cybersickness, and their identification will help find its origins and prevent or minimize it. One such factor is virtual movement. Movement, whether physical or virtual, can be represented in different forms. One way to represent and store it is with a temporally annotated point sequence. Because a sequence is… 

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