Using Recorded Motion for Facial Animation

@inproceedings{Kobayashi1997UsingRM,
  title={Using Recorded Motion for Facial Animation},
  author={Tony Kobayashi},
  year={1997}
}
In this essay we discuss two implementations of facial animation. Both were done using Dr. David Forsey's hierarchical B-Spline editor, Dragon[5]. One animation was driven by motion captured data. The second was driven by a prototype for the MPEG-4 encoding of facial animation. 

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