Corpus ID: 85505963

Using Gamification to Motivate Students with Dyslexia or other Special Educational Needs

@inproceedings{2016UsingGT,
  title={Using Gamification to Motivate Students with Dyslexia or other Special Educational Needs},
  author={},
  year={2016}
}
  • Published 2016
  • The concept of gamification is receiving increasing amounts of attention, particularly for its potential to motivate students. However, to date the majority of studies in the context of education have predominantly focused on University students. This paper explores how gamification could potentially benefit a specific student population, children with dyslexia who are transitioning from primary to secondary school. Two teachers from specialist dyslexia teaching centres used classDojo, a… CONTINUE READING

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