Using Gamification to Motivate Students with Dyslexia

  title={Using Gamification to Motivate Students with Dyslexia},
  author={D. Gooch and A. Vasalou and L. Benton and R. Khaled},
  journal={Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems},
  • D. Gooch, A. Vasalou, +1 author R. Khaled
  • Published 2016
  • Psychology, Computer Science
  • Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
  • The concept of gamification is receiving increasing attention, particularly for its potential to motivate students. However, to date the majority of studies in the context of education have predominantly focused on University students. This paper explores how gamification could potentially benefit a specific student population, children with dyslexia who are transitioning from primary to secondary school. Two teachers from specialist dyslexia teaching centres used classDojo, a gamification… CONTINUE READING
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