Using Active Video Games for Physical Activity Promotion

  title={Using Active Video Games for Physical Activity Promotion},
  author={Wei Peng and Julia Crouse and Jih-Hsuan Tammy Lin},
  journal={Health Education \& Behavior},
  pages={171 - 192}
This systematic review evaluates interventions using active video games (AVGs) to increase physical activity and summarizes laboratory studies quantifying intensity of AVG play among children and adults. Databases (Cochrane Library, PsychInfo, PubMed, SPORTDiscus, Web of Science) and forward citation and reference list searches were used to identify peer-reviewed journal articles in English through March 2011. Studies that used off-the-shelf AVGs to increase physical activity with quantitative… 

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