User-acceptance and flow in two gaming platforms used for exercise

  • Jonathan Robinson, Paul van Schaik, +2 authors Denis Martin
  • Published 2011 in
    2011 International Conference on Virtual…
The aim of this study was to compare users' acceptance and experience through psychological questionnaires for two gaming platforms when used as an exercise tool. Thirty-three participants were recruited from the population of Teesside University, UK. Participants were randomly allocated to either exercise using the Interactive Rehabilitation and Exercise… (More)