User Performance With Gaze Contingent Displays

  title={User Performance With Gaze Contingent Displays},
  author={Lester C. Loschky and George W. McConkie}
One way to economize on bandwidth in single-user head-mounted displays is to put high-resolution information only where the user is currently looking. This paper summarizes results from a series of 6 studies investigating spatial, resolutional, and temporal parameters affecting perception and performance in such eyecontingent multi-resolutional displays. Based on the results of these studies, suggestions are made for the design of eyecontingent multi-resolutional displays. 

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