• Corpus ID: 61435924

User Experience for Disabled Users in Open Educational Resources Websites

  title={User Experience for Disabled Users in Open Educational Resources Websites},
  author={Rosa Navarrete and Sergio Luj{\'a}n-Mora},
Open Educational Resources (OER) are digital materials for teaching-learning purpose released under an open license that are available through websites. In the last decade, some governments have encouraged the development and using of OER in order to contribute to the achievement of the right to education for everyone, a fundamental right included in The Universal Declaration of Human Rights. Besides, inclusion of people with disabilities is a global concern that need to be addressed in all… 

Figures and Tables from this paper

Accessibility within open educational resources and practices for disabled learners: a systematic literature review
It is highlighted that accessibility is still in its infancy within OER and that researchers should focus more on considering the four accessibility principles — perceivable, operable, understandable and robust — when providing OER.


The Evaluation of Accessibility, Usability, and User Experience
The concepts of accessibility, usability and user experience are introduced as the criteria against which developers should be evaluating their eSystems, and the iterative user- centred design lifecycle as the framework within which the development and evaluation of these e system can take place.
The relationship between accessibility and usability of websites
A study investigated the accessibility of two websites with 6 disabled (blind) and 6 non-disabled (sighted) people and found there was no significant agreement between either participants or researchers and the importance/priority ratings provided by accessibility and usability guidelines.
Web Content Accessibility Guidelines (WCAG) 2.0
Web Content Accessibility Guidelines (WCAG) 2.0 covers a wide range of recommendations for making Web content more accessible to a wider range of people with disabilities, including blindness and low vision, deafness and hearing loss, learning disabilities, limited movement, and more.
User experience - a research agenda
The present introduction to the special issue on 'Empirical studies of the user experience' attempts to give a provisional answer to the question of what is meant by 'the user experience', and provides a cursory sketch of UX and how the authors think UX research will look like in the future.
The Elements of User Experience: User-Centered Design for the Web
This chapter introduces the five Planes of User Experience, and discusses the role of interface design, navigation design, information architecture, and strategy in the development of user experience.
World report on disability.
The World report identifies rehabilitation research gaps and challenges the rehabilitation community to situate its work within the human rights agenda, along the lines of Article 26 of the Convention on the Rights of Persons with Disabilities.
Ergonomic requirements for office work with visual display terminals ( VDTs ) — Part 11 : Guidance on usability
  • Computer Science
  • 1998
Exigences ergonomiques pour travail de bureau avec terminaux a ecrans de visualisation (TEV)-Partie 11: Lignes directrices relatives a I'utilisabilite Contents Page 1 Scope 1 2 Normative reference 1
The elements of user experience: user-centered design for the Web
The Elements of User Experience: User-Centered Design for the Web isJesse James Garrett's book on user-centered design for the web and its applications in the digital age.
Benchmarking web accessibility evaluation tools: measuring the harm of sole reliance on automated tests
This paper empirically shows the capabilities of current automated evaluation tools and investigates the effectiveness of 6 state-of-the-art tools by analysing their coverage, completeness and correctness with regard to WCAG 2.0 conformance.
Learning object analytics for collections, repositories & federations
The Workshop considers digital collections not as merely IT deployments but as social systems with contributors, owners, evaluators and users forming patterns of interactions on top of portals or through search systems embedded in other learning technology components.