Use of active video games to increase physical activity in children: a (virtual) reality?

@article{Foley2010UseOA,
  title={Use of active video games to increase physical activity in children: a (virtual) reality?},
  author={Louise Foley and Ralph Maddison},
  journal={Pediatric exercise science},
  year={2010},
  volume={22 1},
  pages={
          7-20
        }
}
There has been increased research interest in the use of active video games (in which players physically interact with images onscreen) as a means to promote physical activity in children. The aim of this review was to assess active video games as a means of increasing energy expenditure and physical activity behavior in children. Studies were obtained from computerized searches of multiple electronic bibliographic databases. The last search was conducted in December 2008. Eleven studies… 
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