• Corpus ID: 34117944

Upending the Uncanny Valley

  title={Upending the Uncanny Valley},
  author={David Hanson and Andrew M. Olney and Steve Prilliman and Eric Mathews and Marge Zielke and Derek Hammons and R. Fernandez and Harry E. Stephanou},
  booktitle={AAAI Conference on Artificial Intelligence},
Although robotics researchers commonly contend that robots should not look too humanlike, many artforms have successfully depicted people and have come to be accepted as great and important works, with examples such as Rodin's Thinker, Mary Cassat's infants, and Disney's Abe Lincoln simulacrum. Extending this tradition to intelligent robotics, the authors have depicted late sci-fi writer Philip K Dick with an autonomous, intelligent android. In doing so, the authors aspire to bring robotic… 

Human likeness of humanoid robots exploring the uncanny valley

A possible solution has been suggested which can be utilized to scrutinize the existence of uncanny valley and work out some method of quantification for this property of humanoid robots.

A Visit on the Uncanny Hill

The article shortly introduces the Uncanny valley hypothesis and sums up some of the research performed in the field connected to it. Thereafter, it explores some possible new approaches in robot

Investigating the Uncanny Valley and human desires for interactive robots

A study of views from robotic researchers about human likeness and other challenges in robotic design and the responses of people towards some humanlike robots presented in China Robot Exhibition 2006 is presented.

Exploring the Aesthetic Range for Humanoid Robots

Although the uncanny exists, the inherent, unavoidable dip (or valley) may be an illusion. Extremely abstract robots can be uncanny if the aesthetic is off, as can cosmetically atypical humans. Thus,

The Uncanny Valley: Existence and Explanations

More than 40 years ago, Japanese roboticist Masahiro Mori (1970/2005) proposed the “uncanny valley” hypothesis, which predicted a nonlinear relation between robots’ perceived human likeness and their

The Uncanny Valley Effect

This thesis presents the first evidence that differences in eeriness may result from incongruities between emotional expressions, and explores the relationship between the human-likeness of faces and emotional responses to them.

A Literature Review of the Research on the Uncanny Valley

This paper systematically reviews the hypothesis and internal mechanisms of the Uncanny Valley, and summarizes the applications in interaction design to avoid the uncanny valley and proposes future directions.

Voices from the uncanny valley: How robots and artificial intelligences talk back to us.

Voice is a powerful tool of agency – for humans and non-humans alike. In this article, we go through the long history of talking heads and statues to publicly displayed robots and fortune-tellers, as

Conceptualization and Validation of a Novel Protocol for Investigating the Uncanny Valley

Three studies which investigate people's explicit ratings of and behavior towards a large sample of real-world robots show a profound "valley effect" on people's willingness to interact with humanlike robots, highlighting the formidable design challenge the uncanny valley poses for social robotics.

Understanding the Uncanny: Both Atypical Features and Category Ambiguity Provoke Aversion toward Humanlike Robots

This work explored the relationship between human similarity and people's aversion toward humanlike robots via manipulation of the agents' appearances, and furthers the understanding of both the uncanny valley, as well as the visual factors that contribute to an agent's uncanniness.



Designing sociable robots

Cynthia Breazeal presents her vision of the sociable robot of the future, a synthetic creature and not merely a sophisticated tool, and defines the key components of social intelligence for these machines and offers a framework and set of design issues for their realization.

Biologically inspired intelligent robots

  • Y. Bar-CohenC. Breazeal
  • Art
    SPIE Smart Structures and Materials + Nondestructive Evaluation and Health Monitoring
  • 2003
Humans throughout history have always sought to mimic the appearance, mobility, functionality, intelligent operation, and thinking process of biological creatures. This field of biologically inspired

Mind Model for Multimodal Communicative Creatures and Humanoids

Ymir demonstrates several new ideas in the creation of communicative computer agents, including perceptual integration of multimodal events, distributed planning and decision making, an explicit handling of real time, and perceptuo-motor system layered and motor control with human characteristics.

Learning From and About Others: Towards Using Imitation to Bootstrap the Social Understanding of Others by Robots

This work explores how imitation as a social learning and teaching process may be applied to building socially intelligent robots, and summarizes the progress toward building a robot capable of learning how to imitate facial expressions from simple imitative games played with a human, using biologically inspired mechanisms.

A survey of socially interactive robots

The Fusiform Face Area: A Module in Human Extrastriate Cortex Specialized for Face Perception

The data allow us to reject alternative accounts of the function of the fusiform face area (area “FF”) that appeal to visual attention, subordinate-level classification, or general processing of any animate or human forms, demonstrating that this region is selectively involved in the perception of faces.

The persona effect: affective impact of animated pedagogical agents

The study revealed the persona eflecr, which is that the presence of a lifelike character in an interactive learning environment~ven one that is not expressive— can have a strong positive effect on student’s perception of their learning experience.

Social cues in multimedia learning: Role of speaker's voice.

In 2 experiments, learners who were seated at a computer workstation received a narrated animation about lightning formation. Then, they took a retention test, took a transfer test, and rated the

Does computer-synthesized speech manifest personality? Experimental tests of recognition, similarity-attraction, and consistency-attraction.

To maximize liking and trust, designers should set parameters, for example, words per minute or frequency range, that create a personality that is consistent with the user and the content being presented.