Understanding the Efficiency of kD-tree Ray-Traversal Techniques over a GPGPU Architecture

Abstract

Current GPU computational power enables the execution of complex and parallel algorithms, such as ray tracing techniques supported by kD-trees for 3D scene rendering in real time. This work describes in detail the study and implementation of eight different kD-tree traversal algorithms using the parallel framework NVIDIA Compute Unified Device Architecture… (More)
DOI: 10.1007/s10766-011-0186-1

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@article{Santos2011UnderstandingTE, title={Understanding the Efficiency of kD-tree Ray-Traversal Techniques over a GPGPU Architecture}, author={Artur L. dos Santos and Jo{\~a}o Marcelo X. N. Teixeira and Thiago S. M. C. de Farias and Veronica Teichrieb and Judith Kelner}, journal={International Journal of Parallel Programming}, year={2011}, volume={40}, pages={331-352} }