Understanding and Realizing Presence in the Presenccia Project

@article{Slater2007UnderstandingAR,
  title={Understanding and Realizing Presence in the Presenccia Project},
  author={Mel Slater and Antonio Frisoli and Franco Tecchia and Christoph Guger and Beau Lotto and Anthony Steed and Gert Pfurtscheller and Robert Leeb and Miriam Reiner and Maria V. Sanchez-Vives and Paul F. M. J. Verschure and Ulysses Bernardet},
  journal={IEEE Computer Graphics and Applications},
  year={2007},
  volume={27}
}
People who experience an immersive VR system usually report feeling as if they were really in the displayed virtual situation, and can often be observed behaving in accordance with that feeling, even though they know that they're not actually there. Researchers refer to this feeling as "presence" in virtual environments, yet the term has come to have many uses and meanings, all of which evolved from the notion of telepresence in teleoperator systems. In Presenccia, we take an operational… CONTINUE READING