Ulcerative “nintendinitis”: a new kind of repetitive strain injury

@article{Koh2000UlcerativeA,
  title={Ulcerative “nintendinitis”: a new kind of repetitive strain injury},
  author={T H Koh},
  journal={Medical Journal of Australia},
  year={2000},
  volume={173}
}
  • T. H. Koh
  • Published 1 December 2000
  • Medicine
  • Medical Journal of Australia

DĪ TÓU ZÚ AND MUSCULOSKELETAL DISCOMFORT AMONG THEM: A SURVEY OF THE MEDICAL STUDENTS OF PESHAWAR

Inst 2020; 34(4): 221-26. ABSTRACT Objective: To find out the relationship between smartphone addiction and musculoskeletal discomfort in the neck and hand among medical students of Peshawar.

Effectiveness of Tech Neck Exercise among adult smartphone user with Text Neck Syndrome

  • Resmy VPriyanka R
  • Education
    International Journal of Research in Pharmaceutical Sciences
  • 2020
A mobile phone is a gadget which is utilized for voice and information correspondence. Alongside the fundamental voice limit of a phone, current mobiles may support various additional features, for

Morphologic changes of the fifth phalange secondary to smartphone use.

TLDR
No asymmetric changes were evident between left and right small fingers in relation to the holding technique of a smartphone in a young adult population.

Correlation of smartphone use addiction with text neck syndrome and SMS thumb in physiotherapy students

TLDR
There are more and more people who are spending an increased amount of time on handheld devices, such as Smartphone, computer, tablets and ereaders, resulting in prolonged flexion of the neck when bent over these electronic devices resulting in the ABSTRACT.

PREVALENCE OF MUSCULOSKELETAL PAIN IN PHYSIOTHERAPY STUDENTS USING SMARTPHONE

TLDR
A questionnaire based survey in physiotherapy students showed that the musculoskeletal problems are higher in neck followed by fingers, thumb and wrist, and there is a prevalence of musculOSkeletal pain in Physiotherapy students using smartphone.

The use of Nintendo((R)) Wii as therapeutic resource for elderly: an activity analysis from the Occupational Therapy perspective

TLDR
Signs of possibilities related to cognitive functions and specific skills were identified, evidencing the game potential for use with older people who have cognitive functions problems, and the importance of monitoring user behavior.

A Kinect-Based System for Balance Rehabilitation of Stroke Patients

TLDR
A low-cost prototypic Kinect-based rehabilitation system was developed for recovering balance capability of stroke patients and exhibited a significant effect in recovering balance function of the patients after 3 weeks of balance training.

Subcorneal hematomas in excessive video game play.

TLDR
It was concluded that thrombocytopenia subsequent to prior friction from heavy use of a video game controller allowed for traumatic subcorneal hemorrhage of the hands.

Musculoskeletal Disorders Due to Hand-Held Devices: A Major Problem at Hand

TLDR
Hand-held devices, that promotes the predominant usage of thumb while texting are associated with a higher prevalence of MSDs and thereby the users are advised to select phones that are designed to permit typing with all the fingers.