Two Pointer Input for 3D Interaction

@inproceedings{Zeleznik1997TwoPI,
  title={Two Pointer Input for 3D Interaction},
  author={Robert C. Zeleznik and Andrew S. Forsberg and Paul S. Strauss},
  booktitle={SI3D},
  year={1997}
}
We explore a range of techniques that use two hands to control two independent cursors to perform operations in 3D desktop applications. Based on research results in 2D applications , we believe that two-handed input provides the potential for creating more efficient and more fluid interfaces, especiall y for tasks that are context-sensitive or that have many degre es of freedom. These tasks appear frequently in 3D application s and are commonly broken down into a series of sequential… CONTINUE READING
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