Twinned meshes for dynamic triangulation of implicit surfaces

@inproceedings{Bouthors2007TwinnedMF,
  title={Twinned meshes for dynamic triangulation of implicit surfaces},
  author={Antoine Bouthors and Matthieu Nesme},
  booktitle={Graphics Interface},
  year={2007}
}
We introduce a new approach to mesh an animated implicit surface for rendering. Our contribution is a method which solves stability issues of implicit triangulation, in the scope of real-time rendering. This method is robust, moreover it provides interactive and quality rendering of animated or manipulated implicit surfaces. This approach is based on a double triangulation of the surface, a mechanical one and a geometric one. In the first triangulation, the vertices are the nodes of a… CONTINUE READING
8 Citations
2 References
Similar Papers

References

Publications referenced by this paper.

Similar Papers

Loading similar papers…