Twinned meshes for dynamic triangulation of implicit surfaces

  title={Twinned meshes for dynamic triangulation of implicit surfaces},
  author={Antoine Bouthors and Matthieu Nesme},
  booktitle={Graphics Interface},
We introduce a new approach to mesh an animated implicit surface for rendering. Our contribution is a method which solves stability issues of implicit triangulation, in the scope of real-time rendering. This method is robust, moreover it provides interactive and quality rendering of animated or manipulated implicit surfaces. This approach is based on a double triangulation of the surface, a mechanical one and a geometric one. In the first triangulation, the vertices are the nodes of a… CONTINUE READING
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