Trove: a physical game running on an ad-hoc wireless sensor network

@inproceedings{Mount2005TroveAP,
  title={Trove: a physical game running on an ad-hoc wireless sensor network},
  author={Sarah Mount and Elena Gaura and Robert M. Newman and Alastair R. Beresford and Sam R. Dolan and Michael Allen},
  booktitle={sOc-EUSAI '05},
  year={2005}
}
This paper describes Trove, a physical game implemented on a wireless sensor network (WSN). Architecturally, the WSN is a decentralized system, exhibiting local node processing and information extraction, collaborative inter-node behaviour and local decision making capabilities. From the perspective of the players, Trove is a multi-player, real time, physical game. The user-centered narrative, configuration and game play of Trove ate presented as well as its design and implementation.Trove will… CONTINUE READING
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SECOAS: Quarterly Progress Report: Pervasive Computing in the Environment http://www.ee.ucl.ac.uk/pipermail/secoas/att- 0050secoas04.doc

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