Tricubic Interpolation of Discrete Surfaces for Binary Volumes

Abstract

Binary-defined 3D objects are common in volume graphics and medical imaging as a result of voxelization algorithms, segmentation methods, and binary operations such as clipping. Traditionally, renderings of binary objects suffer from severe image quality problems, especially when one tries to zoom-in and render the binary data from up close. We present a… (More)
DOI: 10.1109/TVCG.2003.1260750

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