Triangle-based obstacle-aware load balancing for massively multiplayer games

Abstract

Massively multiplayer games run on large server farms in order to handle the huge load that is caused by the thousands of players that play these games concurrently. Current systems use very simple load-balancing mechanisms restricting the semantics of the game. In this paper, we present a dynamic load balancing mechanism that considers both the load… (More)
DOI: 10.1109/NetGames.2011.6080980

Topics

4 Figures and Tables

Slides referencing similar topics