Trends in real-time rendering: an interview with bioware's Ben Earhart

@article{Stewart2007TrendsIR,
  title={Trends in real-time rendering: an interview with bioware's Ben Earhart},
  author={James Stewart},
  journal={ACM Crossroads},
  year={2007},
  volume={14}
}
Fans of PC role-playing games need no introduction to Bioware-the Edmonton, Alberta based developer of Baldur's Gate, Neverwinter Nights, and Jade Empire, among others. The company recently opened a studio in Austin, Texas to develop a massively multiplayer online role-playing game (MMORPG, or simply MMO) for an unannounced intellectual property. Ben Earhart, client technology lead on the new project, took a few hours out of his busy schedule to discuss with Crossroads the future of real-time… CONTINUE READING