Trends in Children's Video Game Play: Practical but Not Creative Thinking

@article{Hamlen2013TrendsIC,
  title={Trends in Children's Video Game Play: Practical but Not Creative Thinking},
  author={Karla R. Hamlen},
  journal={Journal of Educational Computing Research},
  year={2013},
  volume={49},
  pages={277 - 291}
}
  • Karla R. Hamlen
  • Published 1 October 2013
  • Psychology, Education
  • Journal of Educational Computing Research
Prior research has found common trends among children's video game play as related to gender, age, interests, creativity, and other descriptors. This study re-examined the previously reported trends by utilizing principal components analysis with variables such as creativity, general characteristics, and problem-solving methods to determine factors that predict greater time spent playing video games among children. Fourth- and fifth-grade students (N = 118) reported their video game play habits… 

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