Treating Psychological and Physical Disorders with VR

Abstract

If we examine these VR application domains today, a clear commonality is that most are expensive, largescale applications that a few rich customers buy and use. Currently, there’s no such thing as a VR mass market. Successful commercial VR is based on selling expensive pieces of hardware and software to a few clients who have the financial, spatial, and… (More)
DOI: 10.1109/38.963458

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@article{Hodges2001TreatingPA, title={Treating Psychological and Physical Disorders with VR}, author={Larry F. Hodges and Page Anderson and Grigore C. Burdea and Hunter G. Hoffman and Barbara O. Rothbaum}, journal={IEEE Computer Graphics and Applications}, year={2001}, volume={21}, pages={25-33} }