Transformational Play as a Curricular Scaffold : Using Videogames to Support Science Education

@inproceedings{Barab2009TransformationalPA,
  title={Transformational Play as a Curricular Scaffold : Using Videogames to Support Science Education},
  author={Sasha A. Barab and Brianna Scott and Sinem Siyahhan and Robert Goldstone and Adam Ingram-Goble and Steven J. Zuiker and Scott Warren},
  year={2009}
}
Drawing on game-design principles and an underlying situated theoretical perspective, we developed and researched a 3D game-based curriculum designed to teach water quality concepts. We compared undergraduate student dyads assigned randomly to four different instructional design conditions where the content had increasingly level of contextualization: (a) expository textbook condition, (b) simplistic framing condition, (c) immersive world condition, and (d) a single-user immersive world… CONTINUE READING
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