Traditional games meet ICT: a case study on go game augmentation

@inproceedings{Iwata2010TraditionalGM,
  title={Traditional games meet ICT: a case study on go game augmentation},
  author={Takahiro Iwata and Tetsuo Yamabe and Mikko Poloj{\"a}rvi and Tatsuo Nakajima},
  booktitle={Tangible and Embedded Interaction},
  year={2010}
}
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point out that tangible game objects and spatial interactions amplify emotional impacts in gaming; and the advantage cannot be reproduced in completely digitalized games. Thus we propose the concept of augmented traditional games, which aims at extending game features without losing original look-and-feel. In this paper, we… CONTINUE READING
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