Traces Embodied Immersive Interaction with Semi-Autonomous Avatars

@inproceedings{Penny2001TracesEI,
  title={Traces Embodied Immersive Interaction with Semi-Autonomous Avatars},
  author={Simon Penny and Jeffrey Smith and Phoebe Sengers and Andr{\'e} Bernhardt and Jamieson Schulte},
  year={2001}
}
Traces is an artwork for the Cave Automatic Virtual Environment (CAVE) that uses a novel machine vision system to enable unencumbered full body interaction with a range of semi-autonomous agents without the imposition of any sort of textual, iconic or encoded gestural interfaces and without physically restrictive wiring, pointing devices, or headgear. Furthermore, Traces does not consist of a 'world' which is 'navigated'; instead, the movement of the user through the space leaves volumetric and… CONTINUE READING

Citations

Publications citing this paper.
SHOWING 1-10 OF 20 CITATIONS

Semi-Autonomous Avatars in Virtual Game Worlds

VIEW 4 EXCERPTS
CITES BACKGROUND
HIGHLY INFLUENCED

Experiences in Designing Experiences

VIEW 7 EXCERPTS
CITES BACKGROUND

Nightingallery: theatrical framing and orchestration in participatory performance

  • Personal and Ubiquitous Computing
  • 2014
VIEW 1 EXCERPT
CITES BACKGROUND

ICIE: Immersive Environment for Social Interaction Based on Socio-spacial Information

  • 2011 International Conference on Technologies and Applications of Artificial Intelligence
  • 2011
VIEW 1 EXCERPT
CITES BACKGROUND

References

Publications referenced by this paper.
SHOWING 1-10 OF 15 REFERENCES

Sympathetic interfaces

Andrew Wilson, Aaron Bobick
  • In Proceedings of the CHI 99 Conference on Human Factors in Computing Systems,
  • 1999
VIEW 1 EXCERPT

Intelligent agency

J. MacGregor Wise
  • Cultural Studies,
  • 1998
VIEW 2 EXCERPTS