Towards gaze-controlled platform games

@article{Muoz2011TowardsGP,
  title={Towards gaze-controlled platform games},
  author={Jorge Mu{\~n}oz and Georgios N. Yannakakis and Fiona Mulvey and Dan Witzner Hansen and Germ{\'a}n Guti{\'e}rrez and Araceli Sanchis},
  journal={2011 IEEE Conference on Computational Intelligence and Games (CIG'11)},
  year={2011},
  pages={47-54}
}
This paper introduces the concept of using gaze as a sole modality for fully controlling player characters of fast-paced action computer games. A user experiment is devised to collect gaze and gameplay data from subjects playing a version of the popular Super Mario Bros platform game. The initial analysis shows that there is a rather limited grid around Mario where the efficient player focuses her attention the most while playing the game. The useful grid as we name it, projects the amount of… CONTINUE READING

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