Towards conscious-like behavior in computer game characters

Abstract

The main sources of inspiration for the design of more engaging synthetic characters are existing psychological models of human cognition. Usually, these models, and the associated Artificial Intelligence (AI) techniques, are based on partial aspects of the real complex systems involved in the generation of human-like behavior. Emotions, planning, learning… (More)
DOI: 10.1109/CIG.2009.5286473
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@article{Moreno2009TowardsCB, title={Towards conscious-like behavior in computer game characters}, author={Ra{\'u}l Arrabales Moreno and Agapito Ledezma and Araceli Sanchis}, journal={2009 IEEE Symposium on Computational Intelligence and Games}, year={2009}, pages={217-224} }