Towards an agent-based automated testing environment for massively multi-player role playing games


Automated testing in massively multi-player on-line role playing games (MMORPG) is a challenging task due to the complexity of such games and their large numbers of mutually distributed but interacting components. Large-scale multi-agent systems (LSMAS) provide us with a suitable formalism to address such complex problems. Herein a first step towards an… (More)
DOI: 10.23919/MIPRO.2017.7973597


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