Corpus ID: 16093553

Towards Modeling Educational Objectives in Serious Games

@inproceedings{Hirdes2014TowardsME,
  title={Towards Modeling Educational Objectives in Serious Games},
  author={Eike M. Hirdes and Niroshan Thillainathan and Jan Marco Leimeister},
  year={2014}
}
  • Eike M. Hirdes, Niroshan Thillainathan, +1 author Jan Marco Leimeister
  • Published 2014
  • Computer Science
  • When developing serious games the most complex task is the alignment of instructional teaching methods and the game itself. To address this issue, we propose a shared language modeling approach for educational instructors and game developers. The language is based on so called serious game bricks, composites and rules. Combining these pedagogical and story elements allows the domain experts to create serious game patterns. The use of those patterns supports the development of serious games that… CONTINUE READING
    7 Citations

    Figures and Topics from this paper

    Explore Further: Topics Discussed in This Paper

    Mapping between Pedagogical Design Strategies and Serious Game Narratives
    • 13
    • PDF
    Creating Story-Based Serious Games Using a Controlled Natural Language Domain Specific Modeling Language
    • PDF
    Linking serious game narratives with pedagogical theories and pedagogical design strategies
    • 7
    • PDF
    Specifying the pedagogical aspects of narrative-based digital learning games using annotations
    • 5
    • Highly Influenced
    • PDF
    Analysis and classification of serious games for cognitive stimulation
    • 6

    References

    SHOWING 1-9 OF 9 REFERENCES