Towards Interactive Real-Time Crowd Behavior Simulation

  title={Towards Interactive Real-Time Crowd Behavior Simulation},
  author={Branislav Ulicny and Daniel Thalmann and Branislav. Ulicny and Daniel. Thalmann},
While virtual crowds are becoming common in non-real-time applications, the real-time domain is still relatively unexplored. In this paper we discuss the challenges involved in creating such simulations, especially the need to efficiently manage variety. We introduce the concept of levels of variety. Then we present our work on crowd behaviour simulation aimed at interactive real-time applications such as computer games or virtual environments. We define a modular behavioural architecture of a… CONTINUE READING
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