Timelines: simplifying the programming of lag compensation for the next generation of networked games

@article{Savery2012TimelinesST,
  title={Timelines: simplifying the programming of lag compensation for the next generation of networked games},
  author={Cheryl Savery and T. C. Nicholas Graham},
  journal={Multimedia Systems},
  year={2012},
  volume={19},
  pages={271-287}
}
Lag compensation algorithms used in networked games require programmers to manage the complexities of dealing with both time and shared state. This can make implementing lag compensation techniques challenging. The difficulties in expressing these algorithms limit experimentation with different algorithms and inhibit programmers from exploring the space of the algorithms and testing their effects. The solution is to have a programming model that is better able to deal with time. In this paper… CONTINUE READING
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