Time-series Modelling of Server to Client IP Packet Length in First Person Shooter Games

@article{Cricenti2007TimeseriesMO,
  title={Time-series Modelling of Server to Client IP Packet Length in First Person Shooter Games},
  author={Antonio L. Cricenti and Philip Branch and Grenville J. Armitage},
  journal={2007 15th IEEE International Conference on Networks},
  year={2007},
  pages={507-512}
}
Modelling traffic generated by Internet based multiplayer computer games has attracted a great deal of attention in the past few years. In part this has been driven by a need to simulate correctly the network impact of highly interactive online game genres such as the first person shooter (FPS). Time-series models are important elements in the creation of realistic traffic generators for network simulators such as ns-2 and OMNeT++ as they account for the correlation between packets. In this… CONTINUE READING