Time-critical multiresolution scene rendering

@article{Gobbetti1999TimecriticalMS,
  title={Time-critical multiresolution scene rendering},
  author={Enrico Gobbetti and Eric Bouvier},
  journal={Proceedings Visualization '99 (Cat. No.99CB37067)},
  year={1999},
  pages={123-517}
}
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a scene description in which objects are represented as multiresolution meshes. We perform a constrained optimization at each frame to choose the resolution of each potentially visible object that generates the best quality image while meeting timing constraints. The technique provides smooth level-of-detail control and… CONTINUE READING

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