Tigers vs Lions: Towards Characterizing Solitary and Group User Behavior in MMORPG

Abstract

The development of Internet technologies enables software developers to build virtual worlds such as Massively Multi-Player Online Role-Playing Games (MMORPGs). The population of such games shows super-linear growing tendency. It is estimated that the number of Internet users subscribed in MMORPGs is more than 22 million worldwide [1]. However, only little… (More)

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