Throwing, Pitching and Catching Sound: Audio Windowing Models and Modes

@article{Cohen1993ThrowingPA,
  title={Throwing, Pitching and Catching Sound: Audio Windowing Models and Modes},
  author={Michael Cohen},
  journal={International Journal of Man-Machine Studies},
  year={1993},
  volume={39},
  pages={269-304}
}
Abstract After surveying the concepts of audio windowing, this paper elaborates taxonomies of three sets of its dimensions—spatial audio ("throwing sound"), timbre ("pitching sound"), and gain ("catching sound")—establishing matrices of variability for each, drawing similes, and citing applications. Two audio windowing systems are examined across these three operations: repositioning, distortion/blending, and gain control (i.e. state transitions in virtual space, timbre space, and volume space… CONTINUE READING

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