Three Dimensional Reconstruction of Botanical Trees with Simulatable Geometry

@article{Quigley2021ThreeDR,
  title={Three Dimensional Reconstruction of Botanical Trees with Simulatable Geometry},
  author={Ed Quigley and Winnie Lin and Yilin Zhu and Ronald Fedkiw},
  journal={Proceedings of the ACM on Computer Graphics and Interactive Techniques},
  year={2021},
  volume={4},
  pages={1 - 16}
}
  • E. Quigley, Winnie Lin, R. Fedkiw
  • Published 20 December 2018
  • Computer Science
  • Proceedings of the ACM on Computer Graphics and Interactive Techniques
We tackle the challenging problem of creating full and accurate three dimensional reconstructions of botanical trees with the topological and geometric accuracy required for subsequent physical simulation, e.g. in response to wind forces. [] Key Method Starting with two dimensional RGB image data acquired from cameras attached to drones, we create point clouds, textured triangle meshes, and a simulatable and skinned cylindrical articulated rigid body model. We discuss the pros and cons of each step of our…
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