Threat, Explore, Barter, Puzzle: A Semantically-Informed Algorithm for Extracting Interaction Modes
@inproceedings{Fulda2018ThreatEB, title={Threat, Explore, Barter, Puzzle: A Semantically-Informed Algorithm for Extracting Interaction Modes}, author={Nancy Fulda and Daniel Ricks and Ben Murdoch and D. Wingate}, booktitle={AAAI Workshops}, year={2018} }
In the world of online gaming, not all actions are created equal. For example, when a player’s character is confronted with a closed door, it would not make much sense to brandish a weapon, apply a healing potion, or attempt to barter. A more reasonable response would be to either open or unlock the door. The term interaction mode embodies the idea that many potential actions are neither useful nor applicable in a given situation. This paper presents a AEGIM, an algorithm for the automated… CONTINUE READING
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