The virtual puppet in the Machinima movement: discovering virtual puppetry in the 3D performance space of videogames

@article{Jacobs2011TheVP,
  title={The virtual puppet in the Machinima movement: discovering virtual puppetry in the 3D performance space of videogames},
  author={Tristan V. Jacobs},
  journal={South African Theatre Journal},
  year={2011},
  volume={25},
  pages={35 - 44}
}
Abstract Jane McGonigal, a game designer who received her PhD in performance studies, argues that ‘gamers maximise their play experience by performing belief’ (2003, p. 1). McGonigal calls this habit of ‘pretending’ to believe the ‘Pinocchio effect’ (2003, p. 4). She goes on to say that all gameplay is a type of performance (McGonigal 2005, p. 1). The human body, in relation to the evolution of games/gaming, is more often represented by another figure, that of the ‘avatar’ – a Sanskrit word… 
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