The use of video game achievements to enhance player performance , self-efficacy , and motivation

@inproceedings{Blair2012TheUO,
  title={The use of video game achievements to enhance player performance , self-efficacy , and motivation},
  author={Lucas Blair},
  year={2012}
}
A taxonomy of achievement design features in video game systems was created in order to evaluate the current state of the art in achievement design. The taxonomy proposed multiple mechanisms that influence player behavior. These mechanisms led to a theoretical model that served as a source of hypotheses related to improving performance, self-efficacy and motivation in players. Specific aspects of this theoretical model (expected, unexpected, before-performance and after-performance and… CONTINUE READING