The use of commercial video games in rehabilitation: a systematic review

@article{Bonnechre2016TheUO,
  title={The use of commercial video games in rehabilitation: a systematic review},
  author={B. Bonnech{\`e}re and B. Jansen and L. Omelina and S. Van Sint Jan},
  journal={International Journal of Rehabilitation Research},
  year={2016},
  volume={39},
  pages={277–290}
}
The aim of this paper was to investigate the effect of commercial video games (VGs) in physical rehabilitation of motor functions. Several databases were screened (Medline, SAGE Journals Online, and ScienceDirect) using combinations of the following free-text terms: commercial games, video games, exergames, serious gaming, rehabilitation games, PlayStation, Nintendo, Wii, Wii Fit, Xbox, and Kinect. The search was limited to peer-reviewed English journals. The beginning of the search time frame… Expand
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