The three-sixty illusion: designing for immersion in pervasive games

@inproceedings{Wrn2009TheTI,
  title={The three-sixty illusion: designing for immersion in pervasive games},
  author={Annika W{\ae}rn and Markus Montola and Jaakko Stenros},
  booktitle={CHI},
  year={2009}
}
Pervasive games are staged in reality and their main attractiveness is generated by using reality as a resource in the game. Yet, most pervasive games that use mobile and location-based technology use reality only in a weak sense, as the location for a computerized game. In this article we analyze two game practices, Nordic style live action role-playing (larp) and alternate reality games (ARG), that instead use reality as their main game resource. We analyze how they go about creating a… CONTINUE READING
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