The role of psychology in understanding the impact of computer games

  title={The role of psychology in understanding the impact of computer games},
  author={Elizabeth A. Boyle and Thomas M. Connolly and Thomas Hainey},
  journal={Entertainment Computing},
1875-9521/$ see front matter 2011 International doi:10.1016/j.entcom.2010.12.002 ⇑ Corresponding author. Tel.: +44 1418483783; fax E-mail address: (E. Boyle). Over the last 40 years, computer games have become an extremely popular leisure activity and more recently there has also been interest in the potential of serious games to help in learning, skill acquisition and attitude and behaviour change. Initially public interest in computer games focused on concerns about their… CONTINUE READING
Highly Cited
This paper has 181 citations. REVIEW CITATIONS

From This Paper

Topics from this paper.


Publications citing this paper.
Showing 1-10 of 69 extracted citations

182 Citations

Citations per Year
Semantic Scholar estimates that this publication has 182 citations based on the available data.

See our FAQ for additional information.


Publications referenced by this paper.
Showing 1-10 of 79 references

A socio-cognitive model of video game usage

D. Lee, R. LaRose
Journal of Broadcasting and Electronic Media 51 (4) • 2007
View 4 Excerpts
Highly Influenced

The emotional appeal of violent video games for adolescent males

J. Jansz
Communication Theory 15 (3) (2005) 219–241. 74 E. Boyle et al. / Entertainment Computing 2 • 2011
View 1 Excerpt

The use of computer games in education: A review of the literature

T. Hainey, T. Connolly, M. Stansfield, L. Boyle
in: P. Felicia, (Ed.), Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches, IGI Global • 2011
View 1 Excerpt

ComputerGames and Sex Difference. Retrieved 8 Sept2010 from

J. Woudhuysen
View 1 Excerpt

A Literature Review of Research Conducted on the Learning Value and Skill Enhancement of Gaming and Methods of Measuring the Resultant Outcomes and Impacts

T. M. Connolly, E. A. Boyle, +3 authors J. Boyle
Report to the Welcome Trust • 2009
View 1 Excerpt

Call of duty assaults video games records, Daily Telegraph

H. Wallop
Tuesday December • 2009
View 1 Excerpt

Chapter 1

K. Ke
A Qualitative meta-analysis of computer games as learning tools, in: R.E. Ferdig (Ed.), Handbook of Research on Effective Electronic Gaming in Education, IGI Global, Kent State University USA • 2009
View 1 Excerpt