The perception of spatial layout in real and virtual worlds.

@article{Arthur1997ThePO,
  title={The perception of spatial layout in real and virtual worlds.},
  author={Eugene Arthur and P. A. Hancock and S T Chrysler},
  journal={Ergonomics},
  year={1997},
  volume={40 1},
  pages={69-77}
}
As human-machine interfaces grow more immersive and graphically-oriented, virtual environment systems become more prominent as the medium for human-machine communication. Often, virtual environments (VE) are built to provide exact metrical representations of existing or proposed physical spaces. However, it is not known how individuals develop representational models of these spaces in which they are immersed and how those models may be distorted with respect to both the virtual and real-world… CONTINUE READING