The new ‘tween’ music industry: The Disney Channel, Kidz Bop and an emerging childhood counterpublic

@article{Bickford2012TheN,
  title={The new ‘tween’ music industry: The Disney Channel, Kidz Bop and an emerging childhood counterpublic},
  author={Tyler Bickford},
  journal={Popular Music},
  year={2012},
  volume={31},
  pages={417 - 436}
}
Abstract This article examines the expansion of the US children's music industry in the last decade. It considers the sanitising of Top 40 pop for child audiences in the Kidz Bop compilations, the entrance of Disney into the popular music market and the meteoric rise of tween music products such as High School Musical, Hannah Montana/Miley Cyrus, the Jonas Brothers and Justin Bieber. It shows that, as children increasingly consume mainstream musical products, in the converse dynamic children's… 
Justin Bieber, YouTube, and New Media Celebrity: The Tween Prodigy at Home and Online
This chapter examines the cultural values of childhood and commerce that inform tween popular music star Justin Bieber’s portrayal as a musical prodigy, focusing on the 2011 concert film Never Say
The Kindie Movement: Independent Children’s Music in the United States Since 2000
  • Tyler Bickford
  • Art
    International Perspectives on Early Childhood Education and Development
  • 2019
This chapter considers the development and expansion of the “kindie” children’s music industry in the United States since 2000. Kindie music has been largely defined by children’s artists’ expansion
Children, Childhood, and Musical Theater
Bringing together scholars from musicology, literature, childhood studies, and theater, this volume examines the ways in which children’s musicals tap into adult nostalgia for childhood while
The Earth is Sick: Environmentalism and the Politics of Age and Gender in Children’s Musical Culture
Anthropogenic climate change is among the most widely debated topics of our time, and recent years have seen the growing impact of children’s involvement in environmental issues. While Greta Thunberg
The Politics of Voice in Tween Girls’ Music Criticism
Abstract:The tween girl music fan is often constructed as the antithesis of the normative critic; she is imagined to be naive, hysterical, or driven by repressed sexuality. This essay argues that
Tween Intimacy and the Problem of Public Life in Children’s Media: “Having It All” on the Disney Channel’s Hannah Montana
TLDR
Hannah Montana intervenes directly in discourses about childhood, publicness, and consumerism, establishing a model of hugely successful multimedia celebrity acts, bridging film, television, and popular music and focused entirely on preadolescent child audiences.
Musical tweens: child and parent views on musical engagement in middle childhood
  • L. Koops
  • Psychology
    Music Education Research
  • 2018
ABSTRACT The purpose of this intrinsic case study was to explore the perceptions and beliefs about personal musicianship and music-making of 8- to 12-year-old children (‘tweens’) in combination with
Top of the Tots: The Wiggles as Australia's Most Successful (Under-Acknowledged) Sound Media Export
The Wiggles produce hugely successful CDs, DVDs and interactive entertainment for pre-school children. They are Top of the Tots, as their 2004 album of the same name proclaims. However, the artists
From the wild frontier of Davy Crockett to the wintery fiords of Frozen: changes in media consumption, play and literacy from the 1950s to the 2010s
  • J. Marsh
  • History
    The Lifework and Legacy of Iona and Peter Opie
  • 2020
In this paper, a comparison is made between the media consumption, play and literacy practices of children made in response to the films Davy Crockett: King of the Wild Frontier (Disney, 1955) and
Unmute This: Circulation, Sociality, and Sound in Viral Media
Unmute This: Circulation, Sociality, and Sound in Viral Media Paula Harper Cats at keyboards. Dancing hamsters. Giggling babies and dancing flashmobs. A bi-colored dress. Psy’s “Gangnam Style” music
...
...

References

SHOWING 1-10 OF 99 REFERENCES
Kidz Bop , “ Tweens , ” and childhood music consumption
The last several years have seen the consolidation of a new marketing category in the entertainment industry —“tweens,” a group that before it was so prominently and successfully cultivated as a
Inventing the Teenage Girl: The Construction of Female Identity in Nickelodeon's My Life as a Teenage Robot
In recent years, depictions of strong but feminine girl heroes have become common in children's television programming. These girl power icons reflect changing cultural ideas about girlhood.
Too Much Too Young: Popular Music Age and Gender
Too Much Too Young investigates how age and gender have shaped the careers and images of pop music stars, examining the role of youth and youthfulness in pop music through a series of themed case
Mobilizing Fun in the Production and Consumption of Children’s Software
This article describes the relation between the production, distribution, and consumption of children’s software, focusing on how genres of “entertainment” and “education” structure everyday
Girls rule!: gender, feminism, and nickelodeon
Nickelodeon is a powerful commercial cable network of television, internet activities, toy manufacturing, and video production. The network has been recognized by both industry professionals and
The Oxford handbook of children's musical cultures
Children as culture bearers: Music Education professor Patricia Campbell and co-editor Trevor Wiggins of Dartington College, UK) present a breakthrough study of children-as-culture in The Oxford
Generation Digital: Politics, Commerce, and Childhood in the Age of the Internet
Children and teens today have integrated digital culture seamlessly into their lives. For most, using the Internet, playing videogames, downloading music onto an iPod, or multitasking with a cell
The international handbook of children, media and culture
CONTINUITIES AND CHANGE Culture-Nature and the Construction of Childhood - Alan Prout The Child in the Picture - Patricia Holland Managing Monsters - Dan Fleming Videogames and the 'Mediatization' of
Pikachu's Global Adventure: The Rise and Fall of Pokemon
Initially developed in Japan by Nintendo as a computer game, Pokemon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a
Children's media culture in the new millennium: mapping the digital landscape.
TLDR
The author describes the technological, demographic, and market forces shaping this new digital media culture and the rich array of Web sites being created for children and teens and recommends actions to promote development of a quality media culture that would help children become good citizens as well as responsible consumers.
...
...