The neural processing of voluntary completed, real and virtual violent and nonviolent computer game scenarios displaying predefined actions in gamers and nongamers

@article{Regenbogen2010TheNP,
  title={The neural processing of voluntary completed, real and virtual violent and nonviolent computer game scenarios displaying predefined actions in gamers and nongamers},
  author={Christina Regenbogen and Manfred Herrmann and Thorsten Fehr},
  journal={Social Neuroscience},
  year={2010},
  volume={5},
  pages={221 - 240}
}
  • Christina Regenbogen, Manfred Herrmann, Thorsten Fehr
  • Published 2010
  • Psychology, Medicine
  • Social Neuroscience
  • Abstract Studies investigating the effects of violent computer and video game playing have resulted in heterogeneous outcomes. It has been assumed that there is a decreased ability to differentiate between virtuality and reality in people that play these games intensively. FMRI data of a group of young males with (gamers) and without (controls) a history of long-term violent computer game playing experience were obtained during the presentation of computer game and realistic video sequences. In… CONTINUE READING

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